![]() By the end of the demo, combat is already remarkably versatile and blisteringly fast-paced - you can crack an enemy in the head with a sniper rifle, mold your body into a large mass of floating rocks to protect yourself with Golem, sprint forward with an assault rifle, rip the ground apart with Earthquake, and finish it all off by clocking someone in the head with an open palm of calcified gravel. The thing is, the demo only allows you to process to level 7 and world tier 5, meaning that you barely get to scratch the surface of the immense skill tree you can access from the main menu. ![]() I personally like Devastator the best, but they’re all good in their own right. ![]() There are four classes you can play in the demo: Devastator, Trickster, Technomancer, and Pyromancer. Related: I Wish Outriders Would Let Me Explore More This overall structure, combined with complex ability systems that allow you to channel weird energy into all kinds of mysterious powers, reminds me of the multiplayer in Mass Effect 3 and Mass Effect Andromeda - if you’ve ever played either, you’ll probably agree with me that saying this is pretty high praise. The demo I played back then is the same as the one that’s available now, although the devs have made some remarkable quality-of-life improvements - it’s silky smooth and combat feels palpable, particularly when you consider the game’s nature as a third-person cover shooter. I first played Outriders at the end of last January at a People Can Fly preview event in Warsaw, Poland. It’s one of those games that I think a lot of people are curious about without really knowing a whole lot about what it entails - I personally reckon it’s the Avengers game Square wanted to make, except it’s set on an alien planet called Enoch and doesn’t make a point of including knockoff Robert Downey Jr. Outriders looks a bit like Sci-Fi: The Game in lots of the clips you might have seen online, although I’m relieved to confirm that it’s much more than that.
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