It seems rather archaic when compared to the more forgiving systems we've all become used to thanks to the pick-up-and-play nature of most other games made for iOS. Saves are few and far between, there are no checkpoints and the game can get brutally difficult at times (I hated that stupid "bugbear"). It's hard not to get drawn in and want to know what happens next when what happens next will most likely be completely ludicrous.Ī few leftovers from the original release that have also been faithfully represented probably should've been cut, however. The kooky plot and characters as well as the liberal doses of the Ha-Ha are what really steal the show. ![]() The top-down gameplay feels right at home on iOS, while the game's PC and console roots make it feel more involving than a typical iPhone RPG. The latter actually seems to have been improved, both because it's being viewed on a smaller screen and because the iPhone and iPad can generally squeeze out a bit more juice than a PlayStation 2 or Xbox.Īs I've already said, there's a lot to love here. The former is what we should all have expected, with virtual buttons and sticks being used in place of a physical controller. The only changes real made in the move involve the controls and the visuals. The goofy jabs at cliched "Chosen One" story lines remain. The Bard is just as irreverent as ever, and still voiced by Cary Elwes. The Bard's Tale is no made-for-iOS spin-off it's every bit the 2004 original. There's a lot to love about The Bard's Tale, assuming one has the capacity to enjoy lots of tongue-in-cheek and borderline tasteless humor wrapped up in an action RPG. Giant fire-breathing rodents, spiders made of lightning, loads of sarcasm and, of course, buxom wenches.
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